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原文:http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4981387&p=1&tmp=1#post4981387 大家可以帮忙翻译一下,我说一下大意。
暴雪打算在1.8以后把这种武器伤害的算法改成武器本身的伤害加上攻击强度的加成,然后乘以一个固定的修正数字。
这样和以前相比慢速武器的威力就相对降低,快速武器的威力就相对提高,之前某些快速双手武器还不如单手武器伤害高。。。也缓解了某些高级紫色武器还不如低级蓝色武器的尴尬。
当然慢速武器的依靠武器伤害的技能依旧会比快速武器高,但是差距已经大大减少。单位时间内是否还有优势,还需要进一步计算。
之前慢速武器是有伤害的加成的,导致慢速武器非常吃香,大家PVP(战士,圣骑)都是拿着3.7以上的双手武器,装备好了以后可以几下秒人。今后武器的伤害的计算方法变化。
今后的加成会按照一个武器的标准来计算: 双手武器: 3.3 匕首: 1.7 所有其他单手武器: 2.4
拿四把速度不同,但是DPS,等级相同的武器来计算一下:
平均伤害 武器速度 100 2.3 143.5 3.3 150 3.45 165 3.8 现在版本的单次武器伤害 无技能平均效率 100+800/14*2.3=231.4 /2.3=100.6 143.5+800/14*3.3=332.1 /3.3=100.6 150+800/14*3.45=347.1 /3.45=100.6 165+800/14*3.8=382.1 /3.8=100.6
改版后的单次武器伤害 无技能平均效率 100+800/14*3.3=288.6 /2.3=125.5 143.5+800/14*3.3=332 /3.3=100.6 150+800/14*3.3= 338.6 /3.45=98.1 165+800/14*3.3=353.6 /3.8=93 也就是说之前鸡肋的一些史诗武器,台风,阳炎刃将重现光芒, AR和酒吧凶器这些将会不同程度降低。据说是为了避免这些史诗级武器的尴尬。今后似乎DPS成为最主要的判断标准了,战士,圣骑,盗贼都有不同程度的影响。
原文如下:
The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table:
Two-handed weapons: 3.3 Daggers: 1.7 All other one-handed weapons: 2.4
As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor’s Sunrazor will increase in power.
We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor’s Sunrazor.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
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