设为首页
加入收藏
联系本站
游戏秘籍 游戏文学游戏沙龙游戏攻略游戏资讯网游秘籍游戏战报私服学院游戏贴图
您的位置: 无限游戏 >> >> 网游秘籍 >> 魔兽世界 >>
魔兽世界热点
·猎人强不强(意见交换)
·最强,四MS刷三大副本
·魔兽技术之联盟练级指南和宏的运用
·奥卡兹岛历险记
·五暗牧——横扫魔兽世界
·既然我们选择了骑士
·法师看骑士60战马任务
·我看魔兽各职业
·德鲁依的定位
·魔兽世界PVP战争在萨格拉斯率先打起
推荐广告

[综合]暴雪公布1.8武器伤害计算变更

作者:      来源:http://www.wuxian.net     时间:2007-6-22 12:00:10




原文:http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4981387&p=1&tmp=1#post4981387
大家可以帮忙翻译一下,我说一下大意。

暴雪打算在1.8以后把这种武器伤害的算法改成武器本身的伤害加上攻击强度的加成,然后乘以一个固定的修正数字。

这样和以前相比慢速武器的威力就相对降低,快速武器的威力就相对提高,之前某些快速双手武器还不如单手武器伤害高。。。也缓解了某些高级紫色武器还不如低级蓝色武器的尴尬。

当然慢速武器的依靠武器伤害的技能依旧会比快速武器高,但是差距已经大大减少。单位时间内是否还有优势,还需要进一步计算。


之前慢速武器是有伤害的加成的,导致慢速武器非常吃香,大家PVP(战士,圣骑)都是拿着3.7以上的双手武器,装备好了以后可以几下秒人。今后武器的伤害的计算方法变化。

今后的加成会按照一个武器的标准来计算:
双手武器: 3.3
匕首: 1.7
所有其他单手武器: 2.4

拿四把速度不同,但是DPS,等级相同的武器来计算一下:

平均伤害 武器速度
100 2.3
143.5 3.3
150 3.45
165 3.8
现在版本的单次武器伤害 无技能平均效率
100+800/14*2.3=231.4 /2.3=100.6
143.5+800/14*3.3=332.1 /3.3=100.6
150+800/14*3.45=347.1 /3.45=100.6
165+800/14*3.8=382.1 /3.8=100.6

改版后的单次武器伤害 无技能平均效率
100+800/14*3.3=288.6 /2.3=125.5
143.5+800/14*3.3=332 /3.3=100.6
150+800/14*3.3= 338.6 /3.45=98.1
165+800/14*3.3=353.6 /3.8=93
也就是说之前鸡肋的一些史诗武器,台风,阳炎刃将重现光芒, AR和酒吧凶器这些将会不同程度降低。据说是为了避免这些史诗级武器的尴尬。今后似乎DPS成为最主要的判断标准了,战士,圣骑,盗贼都有不同程度的影响。

原文如下:

The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table:



Two-handed weapons: 3.3
Daggers: 1.7
All other one-handed weapons: 2.4

As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor’s Sunrazor will increase in power.

We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor’s Sunrazor.

This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.

Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.




[综合]暴雪公布1.8武器伤害计算变更相关文章:
  • [综合]说说自己打装备的经历
  • [综合]最新发现(法师、术士必看)
  • [综合]混饭吃之皮系之野性之皮
  • [综合]拿到哈卡之心后的一些想法
  • [综合]一些值得反复刷火抗装备的BOSS
  • [综合]冬幕节截图大赛:优胜作品欣赏
  • [综合]看到大家说DD 5录像有些想法
  • [综合]论WOW中公会和团队的管理
  • [综合]布衣专用火抗装及出处(详)
  • [综合]1.9.0版T2套装附加属性
  • [综合]暴雪公布1.8武器伤害计算变更相关软件:
    分页:
    特别声明:本站除部分特别声明禁止转载的专稿外的其他文章可以自由转载,但请务必注明出处和原始作者。文章版权归文章原始作者所有。对于被本站转载文章的个人和网站,我们表示深深的谢意。如果本站转载的文章有版权问题请联系编辑人员我们经快给予更正
    [打印本页] [关闭窗口] 转载请注明来源:无限游戏网